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Integrating Design Thinking with Flipped Learning
This case study explores the integration of design thinking principles within the framework of flipped learning. Design thinking, a user-centered approach to problem-solving, is applied here to enhance the effectiveness...
Benefits and Tips for Gamification in Digital Learning
This case study explores the benefits and practical implementation tips for gamification in digital learning environments. It highlights the positive impacts on student engagement, learning outcomes, and collaboration, and...
Advantages of Youth Participation in Digital Learning
Digital learning has evolved significantly, becoming a vital part of modern education, especially in response to the challenges posed by the COVID-19 pandemic. This shift highlights the importance of youth...
10 Ways to Capture Students’ Attention in Digital Class
In the digital classroom, capturing and maintaining students’ attention can be challenging. However, utilizing insights from neuroscience and practical teaching strategies can make a significant difference. In this blog post...
Nicosia Meeting (UCY)
The fifth meeting of the project took place at the University of Cyprus in Nicosia (Lefcosa). The meeting began with a guided tour in the library. An important topic was...
VET for Employment, Flipped Learning, and Digital Skills in Europe
Digital Skills Landscape in Europe Across Europe, the digital competency landscape varies significantly. On average, around 56% of Europeans possess at least basic digital skills. A significant portion of the...
Application of Flipped Learning in a Fragile Learning Environment.
In this article, we will explain the influence of Flipped Learning in a Fragile Learning Environment. Flipped Learning is a pedagogical approach that reverses traditional teaching methods. It moves content...
Introduction to DigiComPass Training Course
The DigiComPass Training Course is a comprehensive program designed to convey essential digital competencies to adults of all ages. This innovative course aims to equip learners with the skills to...
Digital Content Module: Flipped Learning 3.0 and Professional Training
The Digital Content module (Digital Content Creation/VET/FL 3.0) is an innovative initiative designed to enhance digital competencies in vocational education and training. This module focuses on equipping students and professionals...